Another great skill is knowing when to talk. Listening to your opponent’s sound cues is extremely important and a key part of CS:GO . It’s not just footsteps or reload sounds either. There are a lot of sound cues you’ll need to train your ears for from jump sounds to landing sounds, steps on different surfaces, nade pulls, and so
Using the improved physics-based abilities of Valve’s Source 2 game engine , smoke grenades in Counter-Strike 2 will produce 3D volumetric plumes of smoke that can directly interact with the environment. Smoke clouds will be seen uniformly at all times by all players in Counter-Strike 2 , and players will be able to cut holes of vision through the smoke by shooting at it or detonating grenades close to
Dust 2 is a beloved map because of its simple yet effective design. You know the iconic double doors. Yes, the ones in the middle of the three separate corridors that lead to the bombsites. The same bombsites with a multitude of cover and cs2Focus.com entrances for both sides. You know, the ones with various walls and angles to finally use those grenade throws you’ve been perfecting for hou
A longstanding point of contention within the Counter-Strike community regarded the tick rates that installments such as CS:GO operated off of on a server level. Tick rates are small intervals of time in which the server calculates what actions have been made by players, such as movement and shooting, which could at times produce some frustrating problems. On rare occasions, certain in-game actions could occur between the refresh rate of these ticks, meaning that certain actions would be unreflective of reality and players would miss or hit certain shots that they were not supposed to. This has led to a huge amount of discourse over the years, with missed shots often being blamed on tick r
A teammate playing from short or stairs can support you with their utilities. Mid players are usually the first ones to engage an enemy on Mirage, so don’t be shy to ask for help. Knowing when to back up and reposition can also change the tides in your favor. You can also mix things up and play aggressively and push out from this position and face the enemy up close near the cart, or go underpass and ambush opponents pushin
Unlike Dust2 , Mirage is more open to sneaky plays as well. There are multiple points of entries players should be aware of at all times, and not every point can be covered by a teammate. You may be killed when you least expect it, and this may happen quite often on this classic map. Hence, learning all the callouts perfectly, and communicating when necessary is a m
It’s no secret that Nuke is heavily weighted in the counter-terrorists favor. By HLTV’s metrics, it’s the second most unbalanced map out of all. Of course, it’s not impossible to win as a terrorist, but it sure is much har
Often cited as the first walking sim, Dear Ester was created as less of a game and more of an art piece experiment . You simply explore an Island picking up notes, listening to the narration, and unraveling the story that happened before you got h
Terrorists need to have good enough hiding spots while planting bombs but counter-terrorists have to be able to access those points as well. Both sides must be able to reach either bombsite quickly and navigate through chokepoints with similar levels of cover and difficu
Being a CT on a bombsite means you have the lesser numbers, a trade will favor the enemy team, but what’s worse is not having a teammate being there for your trade kill. Don’t try to take on the enemy team alone. Even if you get a kill or two, you’ll leave a major gap in your team’s defense and remember. It may take a significant amount of time for the B player to rotate towards A, and they may end up having to leave that position defenseless to cover for your rash p
Terrorists are the ones who need to play aggressive in most scenarios since the time isn’t on their side, of course, unless they get to plant the bomb. The T side needs to attack heavily defended positions, but they usually have the number advantage since CTs need to stretch across the map and can’t leave a bombsite undefen
The layout of Vertigo is very different from other maps and has a relatively small area to work with. Because of the many new additions brought to the map, there are plenty of tactics now that players can use to adapt to the other team quickly. It has plenty of small recesses to hide in and sharp turns, making for dynamic choke points and plenty of grenade thr
Learn boosting positions for defending bombsites — CTs can also benefit from boosting and catching their opponents off-guard, but considering how they need to spread, having two players holding the same angle rarely pays off. However, Ts almost always play together and can benefit from boost-peaking without having to sacrifice map cont
On the T side, using your utility as a team is even more important. Whether you’re storming site A or B, you’ll need to pop smokes in key areas and they’ll have to pop all at the same time. Smokes alone can’t win you the bomb sites, though, flash grenades are also needed for more effective executions. Molotovs can also make a huge difference, but learning when and where to throw them requires more practice than the oth